Compare
vs
Updating…
Head to head
- 0.12 KDA 12.0
- 0 Kills 11
- 8 Deaths 0
- 1 Assists 1
- 141 CS 233
- 5.7 CS/min 9.4
- 6695 Gold 14462
- 271 Gold/min 585
- 15701 Damage to champions 24925
- 614 Damage to objectives 27650
- 23105 Damage taken 28060
- 4492 Healing 20871
- 15 Vision score 12
- 9 Wards placed 8
- 0 Wards killed 0
- 0 Control wards 0
- 12 Level 16
- 3098 Gold@10 4021
- 4017 Gold@14 6619
- 64 CS@10 82
- 86 CS@14 129
- 20 Kill participation %% 50
- 24 Team damage %% 33
- 635 Damage / min 1008
- 0 Solo kills 4
- 0 Turret takedowns 6
Lane progression
Gerry
Hanma Shuji
Playstyle
Gerry
Hanma Shuji
Each axis is scaled to the higher of the two players — the bigger shape leads that stat.
Career territory map
Where they make plays — every logged game folded onto one Rift, mirrored so their own base is always bottom-left.
Kills
Deaths
discs = objectives (tinted by who secured)
- Aggression 42% enemy half
- Dies 31% enemy half
- Secures 51% of dragons
- Hotspot Own bot side
Where the game happened
Heatmap & timeline
0:00
Yasuo
Nasus
○ kill · ✕ death · drag the slider or click the map to replay
Timeline
Blue objectives
0
0
1
0
2
Red objectives



1
0
3
12