Compare
vs
Updating…
Head to head
- 3.0 KDA 1.5
- 10 Kills 12
- 6 Deaths 12
- 8 Assists 6
- 180 CS 135
- 6.9 CS/min 5.2
- 13817 Gold 13031
- 527 Gold/min 497
- 30556 Damage to champions 34180
- 9469 Damage to objectives 1611
- 24452 Damage taken 25689
- 5445 Healing 3362
- 19 Vision score 23
- 10 Wards placed 9
- 0 Wards killed 4
- 0 Control wards 1
- 14 Level 14
- 4215 Gold@10 3643
- 6132 Gold@14 5152
- 77 CS@10 57
- 106 CS@14 87
- 44 Kill participation %% 55
- 29 Team damage %% 29
- 1166 Damage / min 1304
- 2 Solo kills 3
- 4 Turret takedowns 0
Lane progression
Hanma Shuji
MyN Remake
Playstyle
Hanma Shuji
MyN Remake
Each axis is scaled to the higher of the two players — the bigger shape leads that stat.
Career territory map
Where they make plays — every logged game folded onto one Rift, mirrored so their own base is always bottom-left.
Kills
Deaths
discs = objectives (tinted by who secured)
- Aggression 42% enemy half
- Dies 31% enemy half
- Secures 51% of dragons
- Hotspot Own bot side
Where the game happened
Heatmap & timeline
0:00
Lucian
Twitch
○ kill · ✕ death · drag the slider or click the map to replay
Timeline
Blue objectives

1
0
3
12
Red objectives
0
1
0
1