Compare
vs
Updating…
Head to head
- 6.25 KDA 1.0
- 14 Kills 4
- 4 Deaths 8
- 11 Assists 4
- 256 CS 128
- 7.8 CS/min 3.9
- 16494 Gold 10590
- 504 Gold/min 324
- 28276 Damage to champions 11008
- 34344 Damage to objectives 10357
- 42040 Damage taken 39391
- 22805 Healing 13564
- 27 Vision score 15
- 11 Wards placed 4
- 2 Wards killed 1
- 0 Control wards 2
- 18 Level 14
- 3787 Gold@10 4114
- 6572 Gold@14 5187
- 66 CS@10 64
- 104 CS@14 86
- 56 Kill participation %% 33
- 20 Team damage %% 10
- 864 Damage / min 336
- 2 Solo kills 1
- 0 Turret takedowns 0
Lane progression
Hanma Shuji
Aizen
Playstyle
Hanma Shuji
Aizen
Each axis is scaled to the higher of the two players — the bigger shape leads that stat.
Career territory map
Where they make plays — every logged game folded onto one Rift, mirrored so their own base is always bottom-left.
Kills
Deaths
discs = objectives (tinted by who secured)
- Aggression 42% enemy half
- Dies 31% enemy half
- Secures 51% of dragons
- Hotspot Own bot side
Where the game happened
Heatmap & timeline
0:00
Talon
Pantheon
○ kill · ✕ death · drag the slider or click the map to replay
Timeline
Blue objectives


1
0
0
14
Red objectives
0
1
3
5