Compare
vs
Updating…
Head to head
- 2.0 KDA 3.0
- 2 Kills 6
- 7 Deaths 4
- 12 Assists 6
- 205 CS 240
- 6.8 CS/min 7.9
- 11811 Gold 14012
- 389 Gold/min 462
- 33705 Damage to champions 26165
- 9516 Damage to objectives 11850
- 34632 Damage taken 44280
- 8707 Healing 22714
- 19 Vision score 17
- 11 Wards placed 11
- 1 Wards killed 0
- 1 Control wards 0
- 16 Level 18
- 3455 Gold@10 2764
- 5576 Gold@14 4251
- 77 CS@10 61
- 118 CS@14 101
- 42 Kill participation %% 32
- 28 Team damage %% 20
- 1110 Damage / min 862
- 1 Solo kills 1
- 3 Turret takedowns 6
Lane progression
GOD DIIIIIDDD
Hanma Shuji
Playstyle
GOD DIIIIIDDD
Hanma Shuji
Each axis is scaled to the higher of the two players — the bigger shape leads that stat.
Career territory map
Where they make plays — every logged game folded onto one Rift, mirrored so their own base is always bottom-left.
Kills
Deaths
discs = objectives (tinted by who secured)
- Aggression 42% enemy half
- Dies 31% enemy half
- Secures 51% of dragons
- Hotspot Own bot side
Where the game happened
Heatmap & timeline
0:00
Ambessa
Nasus
○ kill · ✕ death · drag the slider or click the map to replay
Timeline
Blue objectives


1
0
3
4
Red objectives

0
1
0
9