Compare
vs
Updating…
Head to head
- 3.5 KDA 2.25
- 10 Kills 3
- 4 Deaths 4
- 4 Assists 6
- 272 CS 150
- 10.3 CS/min 5.7
- 13712 Gold 9590
- 519 Gold/min 363
- 22761 Damage to champions 12866
- 3193 Damage to objectives 3326
- 21048 Damage taken 14814
- 4705 Healing 2394
- 18 Vision score 16
- 9 Wards placed 9
- 3 Wards killed 2
- 0 Control wards 1
- 15 Level 16
- 3996 Gold@10 2688
- 6903 Gold@14 3975
- 98 CS@10 57
- 146 CS@14 86
- 67 Kill participation %% 23
- 27 Team damage %% 12
- 861 Damage / min 487
- 0 Solo kills 0
- 0 Turret takedowns 3
Lane progression
Hanma Shuji
2Slay
Playstyle
Hanma Shuji
2Slay
Each axis is scaled to the higher of the two players — the bigger shape leads that stat.
Career territory map
Where they make plays — every logged game folded onto one Rift, mirrored so their own base is always bottom-left.
Kills
Deaths
discs = objectives (tinted by who secured)
- Aggression 42% enemy half
- Dies 31% enemy half
- Secures 51% of dragons
- Hotspot Own bot side
Where the game happened
Heatmap & timeline
0:00
Yasuo
Mel
○ kill · ✕ death · drag the slider or click the map to replay
Timeline
Blue objectives
0
0
0
0
1
Red objectives



1
1
3
12