Compare
vs
Updating…
Head to head
- 0.14 KDA 5.5
- 1 Kills 3
- 7 Deaths 2
- 0 Assists 8
- 166 CS 175
- 7.3 CS/min 7.6
- 7270 Gold 9526
- 318 Gold/min 416
- 17064 Damage to champions 17146
- 6092 Damage to objectives 7622
- 18285 Damage taken 20595
- 747 Healing 8566
- 12 Vision score 10
- 8 Wards placed 3
- 1 Wards killed 2
- 1 Control wards 0
- 14 Level 15
- 2870 Gold@10 3640
- 4422 Gold@14 5076
- 65 CS@10 75
- 96 CS@14 107
- 10 Kill participation %% 32
- 26 Team damage %% 23
- 745 Damage / min 749
- 0 Solo kills 1
- 0 Turret takedowns 4
Lane progression
Silent Hill
0stN
Playstyle
Silent Hill
0stN
Each axis is scaled to the higher of the two players — the bigger shape leads that stat.
Career territory map
Where they make plays — every logged game folded onto one Rift, mirrored so their own base is always bottom-left.
Kills
Deaths
discs = objectives (tinted by who secured)
- Aggression 76% enemy half
- Dies 73% enemy half
- Secures 52% of barons
- Hotspot Enemy top side
Where the game happened
Heatmap & timeline
0:00
Rumble
Renekton
○ kill · ✕ death · drag the slider or click the map to replay
Timeline
Blue objectives
0
0
1
1
1
Red objectives


0
0
2
8